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Cream of the Crop 20
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Cream of the Crop 20 (Terry Blount) (1996).iso
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1996-04-05
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NetHack History file for release 3.2
Behold, mortal, the origins of NetHack...
Jay Fenlason wrote the original Hack with help from Kenny Woodland,
Mike Thome, and Jon Payne.
Andries Brouwer did a major re-write, transforming Hack into a very different
game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for
UNIX(tm) machines to the Usenet.
Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing
PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and
went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6).
R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST,
producing ST Hack 1.03.
Mike Stephenson merged these various versions back together, incorporating
many of the added features, and produced NetHack version 1.4. He then
coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and
released NetHack versions 2.2 and 2.3.
Later, Mike coordinated a major rewrite of the game, heading a team which
included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson,
Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz,
to produce NetHack 3.0c. The same group subsequently released ten patch-
level revisions and updates of 3.0.
NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo
Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy
later joined the main development team to produce subsequent revisions of
3.0.
Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen
Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0.
Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other
Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports
through the later revisions of 3.0.
Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz,
the development team which now included Ken Arromdee, David Cohrs,
Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart,
Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical
revision of 3.0. They re-structured the game's design, and re-wrote major
parts of the code. They added multiple dungeons, a new display, special
individual character quests, a new endgame and many other new features, and
produced NetHack 3.1.
Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison,
Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga.
Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen
Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC.
Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David
Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke,
and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for
MPW. Building on their development, Barton House added a Think C port.
Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1
to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible
for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to
Windows NT.
Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11.
Warwick Allison added in the "tiled" version of the game and generated most
of the individual tiles for NetHack 3.2.
The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David
Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve
Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and
Paul Winner, released version 3.2 in April of 1996.
Version 3.2 marks the tenth anniversary of the formation of the development
team. In a testament to their dedication to the game, all thirteen members
of the original development team remained on the team at the start of work
on the current release. During the interval between the release of 3.1.3
and 3.2, one of the founding members of the development team, Dr. Izchak
Miller, passed away. This release of the game is dedicated to him by the
development and porting teams.
Version 3.2 is more stable than previous versions, (it is hoped). Many bugs
have been fixed, abuses eliminated, and game features tuned for better game
play. The menus have been modified to give players more choices in styles
for menus which require pick list selections. A graphical display has been
added for some ports. (Added to the X11 port by Dean Luick, to the
Amiga port by Ken Lorber, and to the DOS port by Michael Allison.) The
spell system and weapon proficiency portions of the game were adapted by
Stephen White from his NHPlus variant. (The #qualifications' and '#enhance'
extended commands were added to make use of these changes.) Additional game
changes worth mentioning: light sources no longer have to be carried by the
player to be used; wands can be destroyed if desired (use the 'a'pply
command); treasures can be found buried in walls or in the floor; the
'#untrap' command has been improved; and, wands of probing now provide more
information. Other more subtle changes have also been added to the game.
You will have to play the game to discover them.
Pat Rankin maintained 3.2 for VMS.
Michael Allison, Yitzhak Sapir, and Paul Winner, with help from Steve Linhart,
Kevin Smolkowski, Mike Stephenson and Stephen White ported 3.2 for MSDOS.
Keizo Yamamoto and Ken Washikita ported 3.2 for the NEC 98xx machines popular
in Japan.
Ken Lorber, Andy Church, and Gregg Wonderly, with help from Richard Addison,
ported 3.2 for the Amiga.
Dean Luick ported 3.2 to the Macintosh.
Eric Smith and Warwick Allison ported 3.2 for the Ataris.
Michael Allison ported 3.2 for the Microsoft Windows NT platform.
Timo Hakulinen remains responsible for the OS/2 port.
- - - - - - - - - -
From time to time, some depraved individual out there in netland sends a
particularly intriguing modification to help out with the game. The Gods of
the Dungeon sometimes make note of the names of the worst of these miscreants
in this, the list of Dungeoneers:
Andy Church Izchak Miller Mike Passaretti
Andy Swanson Janet Walz Mike Stephenson
Ari Huttunen Jean-Christophe Collet Norm Meluch
Barton House Jochen Erwied Olaf Seibert
Benson I. Margulies John Kallen Pat Rankin
Bill Dyer John Rupley Paul Winner
Boudewijn Wayers John S. Bien Pierre Martineau
Bruce Holloway Johnny Lee Ralf Brown
Bruce Mewborne Jon W{tte Richard Addison
Carl Schelin Jonathan Handler Richard P. Hughey
David Cohrs Joshua Delahunty Rob Menke
David Gentzel Keizo Yamamoto Roland McGrath
David Hairston Ken Arromdee Ross Brown
Dean Luick Ken Lorber Scott R. Turner
Del Lamb Ken Washikita Stephen Spackman
Deron Meranda Kevin Darcy Stephen White
Eric Backus Kevin Sitze Steve Creps
Eric Hendrickson Kevin Smolkowski Steve Linhart
Eric R. Smith Kevin Sweet Steve VanDevender
Eric S. Raymond Mark Gooderum Tim Lennan
Frederick Roeber Matthew Day Timo Hakulinen
Gil Neiger Merlyn LeRoy Tom Almy
Greg Laskin Michael Allison Tom West
Greg Olson Michael Hamel Warwick Allison
Gregg Wonderly Michael Sokolov Yitzhak Sapir
Hao-yang Wang Mike Engber
Helge Hafting Mike Gallop